SACRISANCTUM (2014): A game about sacrifices for the greater good. A first year side-scrolling point-and-click mystery game created in a team of four.
Personal Role: Artist, Art Director.
SHAPOCALYPSE (2016): A cute multiplayer survival game about destroying parasitic shapes. Made by two RMIT students as their third year final project.
Personal Role: Artist, Art Director, Animator, Designer.
midnightRUN (2013): A short story inspired by the streets of Melbourne. Created in Year 12 as part of my final Studio Art portfolio.
Oh God Dogs (2016): Short 4-page comic exploring what would happen if one was suddenly gifted with an entire shelter's worth of dogs. Created as an addition to my 3rd year exegesis at RMIT.
Using your environment, play with friends to defend your village from invading shapes!
Shapocalypse is a cute multiplayer survival game created by a team of 2 RMIT students in their third year. Kelly took the role of the artist and co-designer.
Assets made with Maya 2016 / Game built in Unity 5.3 / Up to 4 players / Full controller support
Jamie Matheson is a police officer who discovers a completely new side to Melbourne's streets and the people that inhabit it.
A short story inspired by the streets of Melbourne. Created and completed in 2013 as my final high school art project. Featured by the National Gallery of Victoria as part of StArt Up 2014.
Webcomic (completed - 208 pages) / Black and White / Action
A fantasy adventure webcomic launching soon.
I'm Kelly and I'm a games artist and comics creator based in Melbourne, Australia. Working in both 2D and 3D, I am experienced in designing characters and worlds for the stories I write. I am particularly interested in character art and narrative in games. In 2016, I graduated from RMIT's Bachelor of Design (Games).
Currently available for freelance work | Resume
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